Namespace LMirman.RewiredGlyphs
Classes
Glyph
Data about a particular input including Sprite and string.
GlyphCollection
A ScriptableObject asset that references GlyphMap assets that should be utilized at runtime.
GlyphCollection.GuidEntry
GlyphCollection.TemplateEntry
A template entry is used for assigning a GlyphMap to a GlyphCollection and associating it with a particular SymbolPreference.
GlyphMap
A set of glyphs to be used for a particular input device or template.
InputGlyphs
Static class containing methods and properties to conveniently get Sprite and string information about Rewired input actions through Glyph queries.
RewiredGlyphManager
Responsible for initializing the InputGlyphs system and running InputGlyphs functionality through built in Unity functions.
Enums
Glyph.Type
GlyphSetQueryResult
Enum value used to communicate the result of glyph set queries.
HardwarePreference
Determines the preferred hardware to show input glyphs considering or disregarding the user's most recently used device.
SymbolPreference
Determines the preferred symbol type to show to the player when acquiring glyphs.