Class GlyphCollection.TemplateEntry
A template entry is used for assigning a GlyphMap to a GlyphCollection and associating it with a particular SymbolPreference.
Inherited Members
Namespace: LMirman.RewiredGlyphs
Assembly: .dll
Syntax
[Serializable]
public class GlyphCollection.TemplateEntry
Remarks
Only Joystick glyph maps that map to the Gamepad template should be used here.
If there is no map defined for a particular SymbolPreference will use DefaultGamepadTemplateMap as a fallback.
The symbolPreference value is a unique key for the glyph map at runtime.
Therefore, having multiple template entries with the same symbolPreference value should be avoided since only the latest one will be available.
Properties
| Name | Description |
|---|---|
| GlyphMap | |
| SymbolPreference |