Rewired Glyphs Docs Rewired Glyphs Docs
Rewired Glyphs Docs Rewired Glyphs Docs
Rewired Glyphs

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    Class GlyphHybridOutput

    A GlyphDisplay element that will set it's textMesh and image components to the actionName's GetDescription(AxisRange) and GetSprite(AxisRange) values respectively.

    Inheritance
    object
    GlyphDisplay
    GlyphHybridOutput
    Inherited Members
    GlyphDisplay.playerIndex
    GlyphDisplay.useActionID
    GlyphDisplay.actionID
    GlyphDisplay.actionName
    GlyphDisplay.pole
    GlyphDisplay.hideKeyboardMouseGlyphs
    GlyphDisplay.hideNonInputGlyphs
    GlyphDisplay.ActionID
    GlyphDisplay.PoleValue
    GlyphDisplay.InitializeWhenReady()
    GlyphDisplay.SetTargetWhenReady(string, Pole)
    GlyphDisplay.InitializeValues(bool)
    GlyphDisplay.OnEnable()
    GlyphDisplay.OnDisable()
    GlyphDisplay.InputGlyphsOnRebuildGlyphs()
    GlyphDisplay.UpdateGlyph()
    GlyphDisplay.SetTarget(string, Pole)
    GlyphDisplay.SetTarget(int, Pole)
    GlyphDisplay.ShouldHideGlyph(Glyph)
    Namespace: LMirman.RewiredGlyphs.Components
    Assembly: .dll
    Syntax
    public class GlyphHybridOutput : GlyphDisplay
    Remarks

    Using the alwaysRenderBoth as true can show both sprite and description elements where using it as false can utilize the text component as a fallback if the InputGlyph does not have a sprite defined.

    Methods

    Name Description
    Awake()
    SetGlyph(Glyph, AxisRange)
    Docs generated for Rewired-Glyphs Unity Package. Package distributed under MIT license.