Rewired Glyphs Docs Rewired Glyphs Docs
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Rewired Glyphs

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    Field hideKeyboardMouseGlyphs

    Namespace: LMirman.RewiredGlyphs.Components
    Assembly: .dll
    Syntax
    protected bool hideKeyboardMouseGlyphs
    Returns
    Type Description
    bool
    Remarks

    When this is true: Keyboard and Mouse glyphs are still input to the SetGlyph(Glyph, AxisRange) method. Therefore, if you are creating a custom component you must implement this functionality yourself for it to do anything.

    Docs generated for Rewired-Glyphs Unity Package. Package distributed under MIT license.