Method MarkGlyphsDirty
MarkGlyphsDirty()
Notify the glyph system that input state has changed and glyphs should be reevaluated.
Declaration
public static void MarkGlyphsDirty()
Remarks
For performance reasons the input glyph system only evaluates glyphs when it believes the output has changed such as a player using a different input device. By default, however, the InputGlyph system is unaware of changes such as control remapping and needs to be manually informed of such changes using this method.